Forward kinematics — [ DOF robotic arm would use forward kinematics to determine the location of the gripper.] Forward kinematics is computation of the position and orientation of robot s end effector as a function of its joint angles. It is widely used in robotics,… … Wikipedia
Kinematics — Classical mechanics Newton s Second Law History of classical mechanics … Wikipedia
Forward kinematic animation — is a method in 3D computer graphics for animating models.The essential concept of forward kinematic animation is that the positions of particular parts of the model at a specified time are calculated from the position and orientation of the… … Wikipedia
Robot kinematics — is the study of the motion (kinematics) of robots. In a kinematic analysis the position, velocity and acceleration of all the links are calculated without considering the forces that cause this motion. The relationship between motion, and the… … Wikipedia
Inverse kinematics — is the process of determining the parameters of a jointed flexible object (a kinematic chain) in order to achieve a desired pose. Inverse kinematics are also relevant to game programming and 3D animation, where a common use is making sure game… … Wikipedia
Maya (software) — Infobox Software name = Maya caption = screenshot of Maya 2008 Unlimited running on Windows XP Professional developer = Alias Systems Corporation, now owned by Autodesk latest release version = 2009 (10.0) latest release date = October 06, 2008… … Wikipedia
Motion planning — (a.k.a., the navigation problem , the piano mover s problem ) is a term used in robotics for the process of detailing a task into discrete motions. For example, consider navigating a mobile robot inside a building to a distant waypoint. It should … Wikipedia
Прямая кинематика — Манипулятор робота, который может управляться с помощью прямой кинематики. Прямая кинематика (прямая кинематическая анимация, англ. forward kinematics, FK) процесс определения параметров связанных гибких объектов (например, кинематическая… … Википедия
Stewart platform — A Stewart platform is a kind of parallel manipulator using an octahedral assembly of struts. A Stewart platform has six degrees of freedom (x, y, z, pitch, roll, yaw).DevelopmentThe Stewart platform was first reported in a paper by V. E. Gough… … Wikipedia
Pose to pose — A term used for a type of computer animation where armatures are posed and keyframed, so that the poses and be later be interpolated (a mathematical term meaning to make a transition between two points) to create complex or natural motions (like… … Wikipedia
Parallel robot — A parallel robot is a device for performing manipulations, where the end effector is connected to the base via multiple kinematic chains. Any two chains thus form a closed loop. This is opposed to classical open loop mechanisms such as the serial … Wikipedia